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Jekk, The Bounty Hunter
Legendary Unit
Fire x 1, Justice x 1

Cost:    5
Attack:  1
Health:  1
Skills:  Quickdraw

Summon: Silence and stun an enemy unit

Jekk, The Bounty Hunter

Jekk, The Bounty Hunter is a legendary unit card from the Eternal card game. It belongs to the Fire and Justice factions.

This card can be obtained by winning 'Just Business', the final mission in the Jekk's Bounty DLC, or it can be crafted as normal using Shiftstone.

What Does Jekk, The Bounty Hunter Do?

Jekk is a fighting unit with bonuses. 6/4 is reasonable a reasonable level of combat skill but this is greatly enhanced by having the Quickdraw ability as well.

Unlike Ashara, The Deadshot, Jekk doesn't have Deadly. However he does have a great Summon skill: when you play him on the battlefield you get to Silence and stun an enemy unit. Silencing effectively deprives the target of any special skills and the stun means it can't even fight for the next turn.

So Jekk is a decent fighter who can also pull most of the teeth of an enemy unit and give you a turn to break a stalemate.

Knowing when to play this card is key, the Summon ability only fires once so you want to make best use of it. However if Jekk is killed and you're able to bring him back into play then the Summon skill will be refreshed.

This page written for Eternal version 1.19, Card Set 1    Last updated: 11-04-2017