As with many card games, in Eternal you can choose to Mulligan on your first turn. What is is this and how does it work?
What Is A Mulligan?
If you don't like the look of your starting hand, you can reject it and draw another one. This is called a Mulligan (no, I don't know why). This is an all or nothing deal - you can't just replace some of your cards.
Cards rejected this way are shuffled back into your deck to potentially be drawn later in the game.
One important difference between Eternal's Mulligan system and that of some other games is that your new hand is not completely random. The details behind the initial draw and the redraw system changed in subtle but significant ways with the release of version 1.19. Here's how the new system works:
You starting hand (before any Mulligan) is now not completely random. The game guarantees that your initial deal will not contain either 'all power cards' or 'no power cards'. In other words, you'll always get at least one power and one non-power card in the opening deal.
So the chance of receiving a totally unplayable starting hand is reduced. If you do decide to Mulligan, the replacement hand is guaranteed to contain either two, three or four power cards. Which means five, four or three non-power cards respectively.
Note that the chance of the redraw containing two, three or four power cards is fixed: all three are equally likely. The is independent of your deck makeup, so a deck stuffed with power is just as likely to get two power in a redraw as a deck with minimum power.
You only get one chance to Mulligan. If you don't like your new hand then tough - you're stuck with it.
When To Mulligan
The question of when and why to Mulligan depends on your deck and play style. Some starting hands are clearly unplayable and deserve an instant Mulligan.
If you have a deck built around getting a particular card into play early in the game then you might want to Mulligan if you don't get that card in the initial deal.
After that you'll want to look at the number and type of power cards you've been dealt along with the cost of the other cards. How does it fit with your power curve? Is the balance of spells to units what you want? Will you have any plays to make in the first couple of turns.
Ultimately the decision on whether or not to Mulligan is as much art as science. And it's always possible that you'll just swap a bad hand for a worse one. But at least you have a chance to avoid the worst evils of the RNG and reduce the number of non-games you end up with.
This page written for Eternal version 1.19, Card Set 1
Last updated: 31-03-2017