The Witching Hour
The Witching Hour is a strange card that can make for a very interesting theme deck. But I have to admit I've never actually seen someone use it...
How Does It Work?
The first thing you'll notice about this card is it's huge cost. Not only do you need six Shadow influence, the power cost is a ridiculous 24! Fortunately this comes down as the game progresses - whenever you play a non-power card (eg a spell, unit or weapon) its cost reduces by one (ToDo: check if this happens when the card is in the deck or only when it's in your hand).
So, as the name suggests, this is a late game card. You can make it easier to play earlier if you have a deck with lots of small, cheap cards rather than big beasts.
Once you do get to play The Witching Hour, what does it do? It generates and plays for you four special token units: the four Pale Riders.
What Are Pale Riders?
The Pale Riders are intended to represented the four horsemen of the apocalypse. Each of the tetrad has a power cost of four and battle stats of 4/4.
This page written for Eternal version 1.17, Card Set 1 Last updated: 21-02-2017